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A gunner born in Simon's Hill and childhood friend of Hart and Priscilla. The hand-eye coordination and reflexes which let him catch beetles barehanded transferred well to marksmanship. Although he mostly lazed in school, joining the Rangers motivated him to self learn self-discipline, and he quickly rose to vice captain through hard work and dependability.
Water , Human
5☆ | 5☆ | 4☆ |
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BREAK 600 15s CT - 1500% Water DMG (MAG). Increase own Arts by 10. For 15s, reduce Enemies' MAG RES by 10% (stackable).
BREAK 1200 18000% Water DMG (MAG). For 20s, increase own Skill CT REC by 120% and Equip CT REC by 30%.
BREAK 2000 60000% Water DMG (MAG). For 20s, Allies ignore Enemies' DEF by 100%, and increase Allies' Arts DMG by [30% × # of Water Allies in party].
6☆ | 5☆ | 4☆ |
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BREAK 600 15s CT - 1500% Water DMG (MAG). Increase own Arts by 10. For 15s, reduce Enemies' MAG RES by 10% (stackable).
BREAK 1200 25000% Water DMG (MAG). For 20s, increase own Skill CT REC by 120% and Equip CT REC by 30%.
BREAK 2000 77000% Water DMG (MAG). For 20s, Allies ignore Enemies' DEF by 100%, and increase Allies' Arts DMG by [50% × # of Water Allies in party].
This unit has Dream Evolution unlocked.
Please select a Tab to view the available passive(s) for each pathway.
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BREAK 800 45s CT - 8000% Water DMG (MAG). For 10s, reduce Enemies' Water RES by 30%. If user is Water, for 10s, increase own DMG by 50%.